Thursday, May 31, 2012

So the latest poll of what I should focus on next has equal voting for 5/6 questions. Guess I'll have to do all of them. I have a few events coming up in my schedule so progress will be slow for the next three days. I'll get started on the reorganizing of values first.

Random notes time :
Metals
 - Useful metals should be more expensive.
 - Decorative metals (ex gold) should be less expensive
 - Alloys should make the player choose between making a lot of low value bars, or making a few higher value bars, but overall, keeping the values similar. Kind of like how pewter is now.
 - Probably should be associated with their use at weaponry. Crucible Steel would be 25% more expensive than iron for example.

Weapons
 - Guns and bullets are super cheap, even with their size. Hopefully either the VALUE tag will work, or increasing the MATERIAL_SIZE will do.

Food
 - I like the idea of having expensive food, not a big fan of how it's handled now. You can rack up 1000+ points by selling all the seeds and taking the plants on embark. Perhaps 10* for seeds, and 15 for the plant.
 - Meat should be more expensive. About 10* for one or 50* for a stack of 5. That's a cheap trade good, but that may make legendary meal problem even more worse.
 - Perhaps I could give some animal 'spoiled meat' or something that's significantly cheaper, but can cause bad symptoms. Probably just a 'sick cow' that doesn't breed or something.

Animals
 - Animals themselves are extremely cheap! A cow should cost a small fortune, might make the player actually think twice before sacrificing that piglet.

Wood / Bone / Stone
  - All these will probably remain the same price, useable ore will probably be 1/4 of what it is as a metal bar.

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