Thursday, February 16, 2012

Zombies can now turn other people into zombies. However it's instantaneous, but I'm sure you can delay it somehow.

I'm going to try to change the way zombies rot. Currently they secrete pus which causes necrosis only to them. However this system had a serious drawback, when it rained the pus would cover everything and lag the computer. So if I can get zombies to rot without pus it would be very welcomed.

Spent a lot of time today removing creatures. Mostly giant herbivores*, insects**, redundant creatures (so many parrots***) and a few creatures that didn't fit into Corrosion (lovebirds!?), a few creatures were renamed like grasshopper to locust, and some creatures I had in the past Corrosion, but Toady put into this version.

* In my opinion, giant carnivores provide an extra bit of challenge. Seeing a Giant Lion on the horizon will always make me think twice before sending my trainees against it. Giant Herbivores on the other hand, add nothing but clutter and provide more meat then their non-giant counterparts for little to no additional risk. Also makes your people easier to please (Just how can they taste the difference between crab and giant crab?)

** Seeing a 2 meter long mosquito doesn't fit into the realistic setting.

*** Gibbons had the same problem, having three-fourths of your fort like ten different kinds of parrots that aren't found in your biome always bugged me a bit.

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