Welcome to the Corrosion Mod Blog!
I have decided to create a blog for two reasons:
1. A computer error occurred on my last computer and I lost most of my development notes that weren't already lodged in my cranium. Fortunately I had uploaded the latest version a few weeks prior and had made no updates since. I will now be storing my to-do list, and misc notes on this blog, in case something like this happens again, I would rather not lose everything.
2. This allows you to comment and critique my to-do list.
3. I can show off my forts and all the Fun that develops while we wait :D
Some plans for .26
Zombies that turn humans into zombies! With all the inevitable accusation that comes with that! Standard zombies will probably receive a nerf to make them deal less damage, so a properly armored survivor stands a good chance. Of course more powerful zombies will remain the same.
I'm also very excited about the Mist that Toady is developing. Radiation clouds leftover from the haunted bombs would really make the evil areas more lively, or deadly, maybe undeadly? Probably all three!
I'll probably rationalize that Necromancers is an offensive term applied to the creators of the failed vaccine. However no one knows why they are still testing. Are they attempting to spread the disease? Correct their experiment? Or perhaps they are trying to find a cure.
Anyways, thanks for visiting! I'll be starting a new fort soon and providing ample narration. I'm also attempting to work out how Corrosion can be not only Fun, but lasting in the Community Stories, as it seems to fall apart easily.
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