Tuesday, February 14, 2012

Very, very excited that 34.01 is out, the to-do list to the right is very rough. I haven't had a chance to look over all the changes.

* Mists will not be lethal as being outdoors is extremely important. I might add several environment mists depending on how they act in the game. Sandstorms, snowstorms, and such. But these are a lesser priority. Evil places will get radiation clouds that will probably have effects such as nausea, sleepiness, dizziness and other non-lethal, but annoying enough effects to close down the fort while it blows over.

* Making zombies turn people into zombies is the ultimate priority. I will make the zombies weaker overall to compensate for this effect. This of course means more survivors and more people turning to zombies :D
Standard/skulking zombies will get 25% ish with very visible tells.
Mutated will get 50% with less visible tells.
Lesser Zombies such as Scavengers will not get any ability to change others into zombies. But I will consider it.
These numbers are very arbitrary and will probably be changed later depending on how common it is, I want it to be a surprise without being a guarantee.

* I will be postponing my Blog Fortress until I have updated to 34.01, this way we can all enjoy this wonderful update!

If you have any suggestions please post on the Corrosion Forum!

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