Redid the guns
* Reduced Shotgun/Military Rifle's Max Velocity.
* Changed Gun schematics :
Pistol : 1 Metal / 1 Gunpart
Military Rifle : 1 Metal / 1 Wood / 3 Gunparts
Shotgun : 1 Metal / 2 Wood / 4 Gunparts
* Shotguns are weaker against armored targets now.
* New Weapons :
Magnum : Slightly more powerful, but slightly more expensive pistol.
1 Metal / 1 Wood / 2 Gunparts
Arbitrator : A pistol that Fires shells, but weaker then the shotgun.
2 Metal / 1 Wood / 6 Gunparts
Did this for a few reasons, to make shotguns harder to make, to make military rifles, and hunting rifles a viable alternative.
Added new pistol types because they needed some variety, made pistols cheaper so if you are in a pinch you can churn them out quickly. The Magnum is a slight step up, pistols will fracture bones while magnums will break it. Barely noticeable in the grand scheme of things so whether or not it's worth it is up to you.
I am very iffy on my decision to add a shell shooting pistol. Rifles are supposed to be focused on range, hence their weakness in close quarters since they are (supposed to be e_e ) two handed. So a shotgun is fine. A shotgun pistol and a cane knife on a skilled fighter? Basically invincible (I will acknowledge that giving up a shield is a big disadvantage, which might make it more worth it) I tried to make them weaker, but without changing the ammo itself, there's not much I can do.
Also gave zombies and semi/megabeasts HUMANOID bodies, so they now have upper/lower arms and legs. Since they don't secrete necrosis pus anymore, there's no reason to make them easier to kill.
I will continue to test weapons. Hunting Rifles and Military Rifles should be better at penetrating armor. While shotguns should be better at unarmored foes. Like spears and axes. Even weakened, shotguns can still flip limbs even on an armored foe, mostly because of horrible armor.
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