Monday, March 12, 2012

Lately, I cannot help but feel spoiled as I sit under a mound of soil, with 80 something infected being held at bay outside by nothing but a stone door that can be tele-locked whenever the Vile Force of Darkness screen appears.

Right now, (at least to me) Infected don't seem 'dangerous' enough. Either they flatten you faster then the Heavy from tf2 can spend $400,000. Or you lock the door, or raise the bridge, and put the crossbowmen on the battlements, losing two people on a bad day.

The problem lies in the hordes. Melee was deadly before the Infected could turn you, simply because 80 infected vs 15 competent guys with bad armor doesn't inspire confidence.

Engaging in Melee should not be a cake walk, but it certainly shouldn't be as difficult as it is. I would like to make melee more viable. Thus I will remove Evasive Infected, and give Standard Infected the ability to ambush and babysnatch. This means you won't receive hordes as often, but you will be able to fight back manageable ambushes of seven or so zombies. This will also take you by surprise, which is very important, as they can kill or at the very least turn some people before being fought off. Hopefully they don't run away at the sight of their leader getting splattered across the grass, but I think NOFEAR and NOEMOTION should prevent it.

I will also make people turn into Infected faster. The trouble will be having them turn fast enough so the player can't build a giant tomb for them before killing them, but slow enough so they can get back to the base.

I will also remove Infected Agility and Dodging bonuses, replacing it with a skillcap in dodging, and low agility, I will then give Scrawns a faster speed.

Finally, all zombies will be able to destroy stone doors, Scrawns will be able to tear up wooden ones.

Squads will be restored to 10 each, because micromanaging smaller squads when tactics consist of 'stand here' or 'zerg here' gets annoying after a while.



Also, I still consider digging to easy, while it is okay to have a little bit of a fort in soil and on surface, it's still way to easy to dig a hidey hole underground instead of building a palisade up above. So I have been considering making a decomposed trash-like it won't be trash because the entire world isn't a giant landfill, but it will be something similar where a non-lethal stone can disrupt digging.

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